It’s a solid reward for the first few goes, but after a while, the loot boxes lose their lustre when you can just grab the exact same weapons from fallen enemies. The end result is either mission progress, some guns and gear, or maybe the freeing of a Porg – I’m not sure they entirely make sense on Batuu, but they’re cute. It features a screwdriver, electric arc, and blowtorch, and you’ll encounter service panels, locked crates and busted electrics that you can crack open with all three. I really quite enjoyed the simple interactions that the multi-tool gives to looting the world. That’s not the most convenient thing when you want a thermal detonator to throw at enemies, especially with throwing things in VR being a bit… unpredictable, so I found it easier to just have seeker droids floating around and to go in blasting. There are many inventory points scattered across your body, with a weapon holster on each hip, a health spray point on each wrist, a multi-tool on your stomach and then an inventory pouch that you can drop everything else into. For movement you can either point and teleport, or use the analogue sticks to move smoothly – there’s no jogging motion movement in this game. Playable in standing or seated mode were both nice and comfortable, with plenty of options and settings to tweak. It can be a seriously good-looking game on PSVR 2.įrom getting through the world to the combat, the fundamental controls are solid enough. It takes a step away from the flatter environmental tones and more cartoony appearance of characters, to featuring more of a metallic sheen on its metals, glossier alien skins, and better contrast and lighting throughout. The game has had a serious glow up when compared to the original Quest headset release, going way beyond what the standalone VR unit can do.
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